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ACADEMIC TEAM CASE · TEAM 4 · 90 DAYS

MUSIC PRODUCT / GENRE-LED DISCOVERY

SoundVibe

Genre-Driven Core Experience

Genre as a path from choice to habit.

Not another music catalog. A clearer path to what someone wants to hear.

STRATEGY MODEL · NOT AN ACTUAL RESULT
SV
SIDE A
PLAY WHAT MOVES YOU
A / 01 / 03
4.05Mlistening hours / month · case baseline
+20%listening time goal · 90 days
40 → 55%Week 2 retention · target scenario
01 / CASE SIGNAL01

People browse for too long. A listening habit has no chance to form.

In the academic case, users spend too much time browsing a generic catalog, while genres do not provide an easy starting point. The original brief also states that genre-level listening data is missing and must be instrumented first.

01

Hard to start

The catalog does not offer a short path to music that fits.

02

Genre does not guide

Preferences do not connect onboarding, discovery and return listening.

03

Limited measurement

Without genre-level data, skip rate, session depth and week-2 retention cannot be compared.

PRODUCT OPPORTUNITY

Use genre as the backbone of the experience: from the first choice to personalized discovery and continuous listening.

↗
02 / PRODUCT SOLUTION

Genre Core: from choice to listening.

01
◉

Genre onboarding

Choose a primary genre after sign-up and start quickly with a few curated playlists.

02
⌕

Genre discovery

A personalized feed and ready-to-play playlists help users listen instead of browsing.

03
∞

Continuous flow

Autoplay and contextual return cues support longer sessions and habit formation.

03 / TESTABLE HYPOTHESES03

Three bets. Validate each one separately.

The uplifts below are projected effects in the academic strategy, not experiment results.

H1 · ONBOARDING

Choosing a genre early makes the first session more relevant.

+8%listening time target
H2 · DISCOVERY

A genre-based feed reduces discovery friction and deepens sessions.

+8%listening time target
H3 · HABIT

Autoplay and contextual nudges help users return to familiar genres.

+4%listening time target
STRATEGY TARGET+20%Scenario total across the three hypotheses, contingent on validating each phase.
04 / 90-DAY PLAN

Measure first. Then build recommendations.

PHASE 01Days 0-30

Foundation

Instrument genre events, choose a pilot genre from data, build onboarding and curate 4-5 playlists.

GO / NO-GO GATE

Gate: onboarding ≥85%; case scenario W2 retention ≥48%.

PHASE 02Days 30-60

Discovery

Test a genre feed, autoplay and a baseline variant; track skips and session time.

GO / NO-GO GATE

Gate: signal toward +8% listening time; no guardrail regressions.

PHASE 03Days 60-90

Scale

Only after validation, add secondary genres, contextual nudges and recommendation refinements.

GO / NO-GO GATE

Target scenario: 4.86M listening hours/month and 55% W2 retention.

05 / METRICS & DATA05

Total Listening Time is the strategy goal. Behaviour shows why.

01North Star / goal

Total Listening Time: move from the case baseline of 4.05M to a target 4.86M hours per month.

02Retention

Week 2 retention, return by genre cohort and repeat listening.

03Discovery quality

Skip rate, time to first listen, session length and genre diversity.

04Experiment

Compare onboarding/feed with baseline; treat targets as hypotheses until tested.

06 / RISKS & RESPONSES

Personalization should invite discovery, not lock people into one genre.

01

Cold start

Use editorial playlists and trending content until enough listening history exists.

02

Too narrow a choice

Allow genre changes and reserve some recommendations beyond the primary genre.

03

Repetition and fatigue

Mix familiar tracks with related genres and refresh playlists.

04

Poor tagging

Audit genre metadata before automating recommendations.

SCENARIO BUSINESS IMPACT

The team presentation models +$580K monthly revenue if engagement and retention targets are met. This is a financial assumption in the case, not actual SoundVibe growth.

+$580K/ mo · forecast
TEAM ARTIFACTS

Strategy, product loop and decision gates.

CASE BOUNDARIES

Academic team case. Baseline figures are presented as case inputs; KPI targets, budget and business impact are forecasts. The supplied materials contain no genre-level analytics or A/B results, so this case presents a measurement and validation plan rather than proven growth.

SOURCES: TEAM 4 PRESENTATION AND CASE DESCRIPTION